derotate(dvm3_RotMat const &rotmat, dvm3_Vector &vector) | rl_RayMath | [inline, static] |
derotate(dvm3_RotMat const &rotmat, double vector[]) | rl_RayMath | [inline, static] |
derotate_detranslate(dvm3_Vector const &trans, dvm3_RotMat const &rotmat, dvm3_Vector &vector) | rl_RayMath | [inline, static] |
derotate_detranslate(double const trans[], dvm3_RotMat const &rotmat, double vector[]) | rl_RayMath | [inline, static] |
rotate(dvm3_RotMat const &rotmat, dvm3_Vector &vector) | rl_RayMath | [inline, static] |
rotate(dvm3_RotMat const &rotmat, double vector[]) | rl_RayMath | [inline, static] |
translate_rotate(dvm3_Vector const &trans, dvm3_RotMat const &rotmat, dvm3_Vector &vector) | rl_RayMath | [inline, static] |
translate_rotate(double const trans[], dvm3_RotMat const &rotmat, double vector[]) | rl_RayMath | [inline, static] |